My version will activate when the NPC is at level 10, but when the NPC reaches level 25, this perk will deactivate and the second rank of the augmented element perk will activate. For example take Rank 1 of the augmented element perk in destruction tree. This mod creates duplicate versions of the vanilla perks but makes it so they activate at a certain level. We can modify the NPC in creation kit or use an SPID file to add perks to them but this leads to them being too powerful in early and mid game leading to your player character feeling really weak in comparison. But unfortunately that's not the case for perks. So the game has good progression when it comes to spells and gear. And melee users and archers, we give them better weapons as we find them via loot. So in Skyrim magic using NPCs will use their higher level spells when they reach the appropriate level. (A small video I made to talk about this mod)
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